//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty.  In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would be
//    appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
//    misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.

//////////////////////////////////////////////////////////////////////////
//  Entry Point
//////////////////////////////////////////////////////////////////////////

#include "Game.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>

int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow )
#else
int main( void )
#endif
{
	Game game;
	
	if (game.Init())
	{
		game.Run();
		game.Shutdown();
	}

	return 0;
}
